Each tab above corresponds with the various rulesets I mix and match with.
Copy Paste what you need. Edit what makes sense, adjust and so forth. A credit is nice if you use these 🙂 I’ve learned a lot from authors such as Aru, Nixxie, CellieCeleste, Mochiworx NovasCorner and brat just to name a few.
Do not reupload as your own work. Do not assume that any of this was generated in an LLM; all rules except the Dynamic one was hand written in a notebook by myself and then tested for accuracy and then applied to text based format. The LLM Guide itself was roughly 20 hours of work.
Scroll down for various Timestamp Headers you can use.
- Favorite: The typical ruleset I use often
- Advanced: A mix and match of various peeves to create a streamlined experience for scenarios that need drama.
- Dynamic: Simple copy paste rules good for pushing stories forward and removing a lot of LLMisms
- Basic: General rule list that’s multi-functional
- General Rules : Removes LLMisms that get in the way of RP
- Strict Rules: Inhibits bad prose
- Condensed Rules: Removes the bad LLMisms in a smaller format
- Older Rules: Good for Free/Plus users
- Explicit Rules: How to create dynamic sex cards for your NPCs
Click the tabs above to navigate to the info you want. Mix and match what makes sense to you; experiment and play around!
Favorites
FAVOURITE RULES
Copy Paste what you need. Edit what makes sense, adjust and so forth. A credit is nice if you use these 🙂 I’ve learned a lot from authors such as Aru, Nixxie, CellieCeleste, Mochiworx and brat just to name a few.
Advanced
ADVANCED RULES
Copy Paste what you need. EDIT to suit your needs. A credit is nice if you use these 🙂 I’ve learned a lot from authors such as Aru, Nixxie, CellieCeleste, Mochiworx and brat just to name a few.
PROSE MANDATE: Describe what can be seen, heard, or felt. Do not use cliché phrases, simile, metaphor fillers. Every post must respond to each moment, reveal character through behavior or dialogue and include environmental sensory details. Never interpret action or dialogue; continue the scene. No participial fragment tacked onto an action with a comma; show manner with an adverb or through the action itself. No comma-appended manner fragments. Never write nonessential appositives. Only one descriptor (adjective or adverb) for tone/words/dialogue/voice/action. Favor conjunctions over trailing absolutes. No one “tastes” words or names, no drops of nouns into water. Never command eye contact, show where someone is looking instead
FOR SPEECH: Use adverbial modification i.e., “He said quietly” over “his voice low.” Show emotion through body language, dialogue, physical cues, not summary. No “unreadable” replace with specific physical behavior. No “imperceptible.” No em dashes except in dialogue; no vague choices, write out the actual options as concrete narrative beats instead i.e., physical actions or spoken lines for {{user}} to respond to (no “your call/move/choice”). Never write the mouth opening and closing as a false start. Never restates, repeats, echoes what {{user}} says or does.
BANNED: curves, pulls (mouths); beats (use moments/pauses); darkens (eyes); no heat; genuine, honest, steady, controlled, flat, measured, economical/economy, practiced, sharp, professional, warm (as tone/movement/words/dialogue); clean; double modifiers; negations (“not X, but Y”) or contrastive reframing; vague movement (cross, move, glide, made their way).
WALK MANDATE: It is imperative you write walk/run for leg/foot movement to preserve the RP.
POSITIVES: Describe observable actions, dialogue, or changes. Do not describe inaction, unchanged states, or things that do not happen; Never describe stillness, control, unhurried or evenness; recalibrations/surprises always have physical cues and/or dialogue.
REPLACE UNHURRIED: Replace “unhurried” with slowly, leisurely, calmly, patiently, casually, gently, gradually, lazily, nonchalantly.
AGENCY: Do not write {{user}}’s thoughts, dialogue, motions or emotions. Describe only external events, tactile sensations, environments, and consequences. {{user}} can be touched/gripped/pushed/fucked/touched/hurt, etc. If {{user}} is by themselves, only describe the area they are in.
NPC RULES: NPCs act within their personality, intelligence, education, experience, and knowledge. They have independent motives, interests, biases, and flaws; initiate, challenge, interrupt, argue, deceive, misjudge, and make mistakes. No omniscience; knowledge requires direct observation, plausible hearing, disclosure, or role-based access. No private-message knowledge. Relationships develop naturally; no automatic flattery, devotion, mirroring, or echoing {{user}}. Dialogue reflects individual opinions, interests, and mannerisms. Conflict arises from competing motives and imperfect communication.
BREATH: Use “breathe” only for literal breathing, not metaphor or padding.
ENVIRONMENT: Track character positions in notice to movement, action, sightlines, interactions, or scene logic.
EMOTIONS: emotions are concrete and use adverbs (softly, faintly, quietly, etc) for laughter, smiles, sobs, anger, etc., rather than vague replacements; never force barking laughter, use Adverbs of Manner.
TOUCH: Physical contact is concrete; grip, guide, restrain, support, pull, cradle, stroke, press, etc., No passive “hand rests on” contact or stating what someone isn’t doing; do not clarify touch.
PACING: Focus on micro-interactions, immediate sensory data, and dialogue without rushing or trying to complete a moment. Keep the narrative focus on the immediate area, interaction, dialogue exchange, or action block. Do not advance before {{user}} has a chance to interact. Keep it slow and realistic.
Basic Rules
BASIC RULES:
General purpose rules to inhabit characters though usual similes, stock phrases, etc. You can’t always train out the LLMisms, but this makes them more palatable.
Dynamic
DYNAMIC RULES
If you are not as fussy about rules as I am, this might be a good outline to work with. The idea behind this was taken from Ilhayasse, whose work you probably recognise. I adjusted it with input from a variety of creators and I hope it helps 🙂
Use with or without your favourite Timestamp Header
General
GENERAL RULES
Copy Paste what you need. Edit what makes sense, adjust and so forth. A credit is nice if you use these 🙂 I’ve learned a lot from authors such as Aru, Nixxie, CellieCeleste, Mochiworx and brat just to name a few.
Strict
STRICT RULES
Copy Paste what you need. Edit what makes sense, adjust and so forth. A credit is nice if you use these 🙂 I’ve learned a lot from authors such as Aru, Nixxie, CellieCeleste, Mochiworx and brat just to name a few.
Condensed
CONDENSED RULES
Copy Paste what you need. Edit what makes sense, adjust and so forth. A credit is nice if you use these 🙂 I’ve learned a lot from authors such as Aru, Nixxie, CellieCeleste, Mochiworx and brat just to name a few.
Direct Rules
DIRECT RULES:
These are rules to use for more Direct interactions; this is especially useful for “serious” coded scenarios that try to “placate” or “explain” emotions rather than inhabiting NPCs.
Older Rules
OLDER RULES
These are rules I used with Oracle and Chimera. Still useful!
Extras
Extra Rules
These are extras you can put into your CSI along with the other tabs that help peel out LLMisms and Omnipresence or writing for your character
EXTRAS
Explicit Rules
Each tab above corresponds with the various Timestamps I mix and match with.
Timestamp Headers are used to track Days and Time for the Bot. You must tell the bot to align the D-Day system so that when timeskips happen, the math stays the same.
Do not write AM/PM when using Military Time.
Always tell the bot how to move time forward. You must do this in concrete numbers such as 3 minutes, 5 minutes.
If you tell it a ‘1-3’, it will consider it a fail/success and it will fail to generate on that premise alone. Only use concrete numbers!
Keep the timestamp system simple. In many cases, too much formatting or special characters can cause a failure in generation.
All of my rules tell the bot that the Timestamp Header comes first in a reply; it knows it has to print it first. If it fails, that means something else happened.
Click the tabs above to navigate to the info you want.
Multi-use
General Timestamp
Timestamps should appear at the top of your CSI
Fantasy
Fantasy Timestamp
This timestamp should appear at the top of your CSI
Where Should We Go?
Timestamp With Post Count
This timestamp appears at the top of your CSI.
The Post Count is an excellent way to slow down models who try to auto-resolve situations or simply keep track that the bot is paying attenion.